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Post by Geo on Jul 24, 2010 17:48:19 GMT 12
FORGEWORLD NAO they added a new vidoc on bungie.net and an unboxing of lengendary and limited and the new 360 reach edition. here we see a person standint next to two legendary crates stacked on top of eachother
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Post by magnuseagle123 on Jul 24, 2010 18:20:14 GMT 12
MY BODY IS READY
Wait, wrong system. Crap. DX
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Post by Geo on Jul 25, 2010 9:56:11 GMT 12
the new forge world will be awesome... hold on im gonna go grab some stuff from bungie.net.
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Post by Fred on Jul 25, 2010 10:06:00 GMT 12
I already preordered Limited edition
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Post by Geo on Jul 25, 2010 10:11:01 GMT 12
-The following has been copyt pasted from bungie.net-
Go outside the canyon a take the whirlwind tour of Forge World – a new, fantastic point of view fit for way more than just the Blood Gulch remake.
Set on one of the franchise’s iconic Halo rings and featuring a multitude of faithful remakes already built in, only Forge World’s vaulting blue skies are the limit, allowing aspiring cartographers to take up where our map designers left off. Utilizing the upgraded Forge 2.0 toolset, a familiar, sprawling landscape, and your own imagination to sculpt, build, and share custom crafted maps, Forge World is more than just a map...it's a blank, Forerunner-themed canvas with unlimited creative potential.
If all the digital pre-order and early bird options have your head spinning, I’ll try to break it down for you nice and simple like.
In North America, a day one purchase of any of the Halo: Reach editions will net you a code to download the Recon helmet permutation. Outside of the US, you’ll have to pre-order. Pre-order at Gamestop and you’ll also get a fancy, exclusive chest piece for your Spartan thrown in for good measure. Buy the Limited Edition and you’ll get access to an Elite permutation for use in multiplayer, along with the aforementioned Spartan Recon helmet. Buy Legendary and you get Recon, the Elite, and the Flaming Helmet Armor Effect for use in multiplayer, plus Behind the Scenes Bonus Content to download and drool over.
We’ll talk about the contents of the Behind the Scenes action a little bit later on. Like not this week later on. Rest assured, though, it’ll be a tour de force.
As Gasca and Jevans desperately attempted to wrangle a pair of designers, one lonely and likely overworked Test scribe took it upon himself to pen a hilarious, if not sobering, list of potential Release Candidate Achievements.
Domination – 50 points Pull a shift longer than Dom.
RC 1 Million – 25 points Break the RC.
I Can See Through Time! – 50 points 1000mg of Caffeine.
Midnight Munchies – 50 points Do a Burgermaster run.
Hygiene Not Optional – 50 points Own a functioning shower curtain.
COMMando – 10 points Crash every devkit in the studio simultaneously. (Yup, this happened.)
Who’s Your Daddy? – 15 points Don’t see your kids for three days.
Home Sweet Home – 10 points Physically force a person to go home.
Bungie’s Biggest Gainer – 10 points Gain five pounds in one week day.
Cowboy – 5 points Change the file system during RC.
Scarab Jockey – 5 points Reactivate the same bug five times.
Schedule-Conflictamajaro! – 50 points Try to cut an RC on a night when there is scheduled PartnerNet downtime.
Harrison, Go Home! – 15 points Successfully kick Harrison out for the night.
Wrath of Gooch! – Negative 10 points Do anything.
Hopefully you find some humor in our Test team’s pain. They suffer for you.
So, what’s outside the canyon? A whole new world, that's what. Forge World is massive. In fact, it’s the single largest expanse of multiplayer real estate ever included in a Halo game (betcha haven't heard that before!). And it’s seamless. If you’re playing around on the cliff and see some poor, unsuspecting schmuck running around on Pinnacle far below, you can put a slug through his helmet from your lofty, far away perch.
And of course, if you’re looking for a more contained experience, you’ll have complete control over the size of the playable space. Remember those “Return to the Battlefield” warnings you received when you slipped too far past the boundaries in the Beta? You’ll be able to place (or remove) them with Forge. You can leave your playground wide open and allow players to explore the space, or you can confine them to a single base on Hemorrhage. It’s ultimately your call. And that’s just one of the shiny new levers you’ll have at your fingertips. Overall, there are roughly 150 objects for you to tinker with, from building blocks to actual buildings, and that’s still not even close to scratching the surface of the customization options you’ll be given access to.
------------------------------ There’s an old adage around these parts. It goes. “Kill your enemies. Kill your friend’s enemies. Kill your friends.” So when the team regrouped in the wake of Halo 3: ODST to talk about what kind of improvements they could bring to the table for Firefight, one feature seemed custom fit to bolster the already intense invasion simulatin’ experience. We call it Firefight Versus, and to explain it in a little more depth and detail, we’ve bribed and cajoled the one, the only LarsyB into talking about the bigger, better, and more bad ass version of Firefight you’ll find in Halo: Reach come September.
Here’s what he had to say for himself (and for Firefight Versus Mode):
When Paul, Tyson, and myself sat down to figure out how to improve Firefight in Reach, there were the obvious things like adding Matchmaking support. That wasn't enough, however, and we wanted to push it in terms of customization so we blew the doors off the Game Options. That still wasn't enough, and we wanted to try something different. We already know what it feels like to play as a Spartan surrounded by your UNSC buddies in the Campaign, but what does it feel like to be on the other side? Sure, we saw that in Halo 2 in the Arbiter storyline, but what does it feel like to be in a knock-down, drag out fight against your friends?
That, amigos, is where Versus comes in.
From the Firefight Lobby, with the press of a Bumper, you now have the ability to choose whether you are on the Red Team or the Blue Team. Red Team always starts as Spartans and Blue Team always starts as Elites. Like everything in Reach Firefight, Versus really comes to life with a simple little Option called "Turn Count." Once the limits are reached for the current Firefight session (can be time limit, lives, waves, etc), we swap sides.
So, the short version is if your Turn Count is set to One Each (can also be None, Two Each, and Three Each), when the game naturally ends we change sides and you play from the other perspective. After your turns are over, we end the game.
Wait, WHA? Yes, that's right you get to play as an Elite running around with all the Covenant at your side tearing apart the Spartans. How does it work? Simple, whichever team has the most points after the game ends, wins. It's the classic Red vs. Blue you've always known and loved.
But how do you keep this fair? First off, you get to play from both sides which makes it pretty equal, barring player skill. Second, and more importantly, you can only earn points while on the Spartan team, so it makes both sides have a purpose.
Ok, ok, I think I get it, but explain the finer details. What's my job as an Elite? Well, as the Elites your task is to stop the Spartans from scoring points by any means necessary. You have unlimited lives, but a longer respawn time. The other crucial piece of information is that if you die as an Elite, you are giving the Spartans an extra life as well as a big point drop... so be careful. If you continually throw your body into the fray, it will be very difficult to make up that point margin when you switch sides. As an Elite player you also have access to the number of Spartan Lives remaining in your HUD, so pay close attention to that number. It helps you know when you have them on the ropes.
So, what about Spartans, how does Versus change for them? The Spartans start by sharing 4 lives for their team and cannot have more than 4 backup lives. They have 5 minutes to try to score as many points as possible. Crucially, by default Elites do not make up any of the waves. So, when you see an Elite, you know that's a human player, or maybe it's a hologram of that human player. Gah!
Sweet! So, say I am way better than my other friends and I want to take them on by myself in Versus. Can I do that? Yup. You can set up the teams however you want. It can be 2v2 or 3v1. It's however you want to handle it in the Lobby. So, we know that Spartans have full Player Trait and Loadouts customization; does that mean Elites have that as well? Yes, the Elites have all the same Player Trait and Loadout customization as the Spartans but in their own category. Want to give the Elites Loadouts all Fuel Rod Guns with Jetpack? You can do that.
How does this work with the Custom Skulls? Can Elites be affected by them the same way Spartans are? Yes, of course! Custom Skulls are made up of Spartan Traits, Elite Traits, and Wave Traits. When we first showed off Custom Skulls, we just hid the Elite stuff in the E3 build so as not to spoil the surprise.
Hope you all enjoy Versus, it really is a new way to play Firefight. See you online on the 14th!
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Post by Geo on Jul 25, 2010 10:11:38 GMT 12
ive pre-ordered legendary edition.. i will have my crate!!
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